charcoal/OpenGLEngine/MyBatchTestFragmentShader.glsl
elipzer 2bdc165572 Quick fixed Poseable vtable issue with glVertexAttribPointer
Poseable is not a struct because it has a vtable. This means that
it cannot be used easily with glVertexAttribPointer.

This quick fix should be overwritten by a full fix that stores the
matrix data in a seperate vector and modifies the matrices with
poseable interfaces. (Will go into more detail in that commit.)
2018-09-10 20:42:50 -04:00

8 lines
104 B
GLSL

#version 430
in vec4 fragment_color;
out vec4 frag_color;
void main()
{
frag_color = fragment_color;
}