charcoal/OpenGLEngine/InputManager.cpp
elipzer 5a10a883fb Camera Class
Currently implemented a 2D camera class that creates an
orthographic projection matrix.

TODO is implementing a 3D camera class and test program.
2018-09-08 00:06:10 -04:00

81 lines
1.5 KiB
C++

#include "InputManager.h"
InputManager::InputManager() {}
InputManager::~InputManager() {}
void InputManager::mark()
{
m_keys_pressed.clear();
m_mouse_delta = { 0, 0 };
m_scroll_distance = 0;
}
void InputManager::key_down(KeyCode key_code)
{
if (!m_keys_down[key_code])
{
m_keys_down[key_code] = true;
m_keys_pressed[key_code] = true;
}
}
void InputManager::key_up(KeyCode key_code)
{
m_keys_down[key_code] = false;
m_keys_pressed[key_code] = false;
}
void InputManager::mouse_move(const ivec2& position)
{
m_mouse_delta += position - m_mouse_position;
m_mouse_position = position;
}
void InputManager::mouse_scroll(int distance)
{
m_scroll_distance += distance;
}
bool InputManager::is_key_down(KeyCode key_code) const
{
auto iter = m_keys_down.find(key_code);
if (iter == m_keys_down.end())
return false;
else
return iter->second;
}
bool InputManager::is_key_pressed(KeyCode key_code) const
{
auto iter = m_keys_pressed.find(key_code);
if (iter == m_keys_pressed.end())
return false;
else
return iter->second;
}
bool InputManager::is_key_released(KeyCode key_code) const
{
auto iter = m_keys_pressed.find(key_code);
if (iter == m_keys_pressed.end())
return false;
else
return !iter->second;
}
const ivec2& InputManager::get_mouse_position() const
{
return m_mouse_position;
}
const ivec2& InputManager::get_mouse_delta() const
{
return m_mouse_delta;
}
const int& InputManager::get_scroll_distance() const
{
return m_scroll_distance;
}