a8c4b05d2f
This commit gets creates the ObjectOriented scene and gets it working. The current test program swaps a triangle from small to large with the 1 and 2 keys on the keyboard. (1 for small and 2 for large). The small triangle is rendered by the simple scene and the large one is rendered by the object oriented one.
16 lines
246 B
C++
16 lines
246 B
C++
#pragma once
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#include "Renderable.h"
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#include "MyShaderProgram.h"
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class MyTriangle : public Renderable<MyShaderProgram::VertexType, MyShaderProgram::IndexType>
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{
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public:
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MyTriangle();
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~MyTriangle();
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void populate_vbo() const override;
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};
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