charcoal/OpenGLEngine/MyTriangle.h
elipzer a8c4b05d2f It Works! A triangle renders on the screen.
This commit gets creates the ObjectOriented scene and gets it
working.

The current test program swaps a triangle from small to large with
the 1 and 2 keys on the keyboard. (1 for small and 2 for large).

The small triangle is rendered by the simple scene and the large
one is rendered by the object oriented one.
2018-09-05 19:10:38 -04:00

16 lines
246 B
C++

#pragma once
#include "Renderable.h"
#include "MyShaderProgram.h"
class MyTriangle : public Renderable<MyShaderProgram::VertexType, MyShaderProgram::IndexType>
{
public:
MyTriangle();
~MyTriangle();
void populate_vbo() const override;
};