2018-09-05 06:49:02 +00:00
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#pragma once
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#include "Renderable.h"
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#include "MyShaderProgram.h"
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2018-09-05 23:10:38 +00:00
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class MyTriangle : public Renderable<MyShaderProgram::VertexType, MyShaderProgram::IndexType>
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2018-09-05 06:49:02 +00:00
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{
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public:
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MyTriangle();
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~MyTriangle();
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2018-09-05 20:26:50 +00:00
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void populate_vbo() const override;
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2018-09-05 06:49:02 +00:00
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};
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