charcoal/include/glm/gtx/transform.inl
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

24 lines
569 B
C++

/// @ref gtx_transform
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v)
{
return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v)
{
return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v)
{
return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v);
}
}//namespace glm