75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
24 lines
569 B
C++
24 lines
569 B
C++
/// @ref gtx_transform
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v)
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{
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return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v)
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{
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return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v)
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{
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return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v);
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}
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}//namespace glm
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