charcoal/OpenGLEngine/MyBuiltinLitShadowedScene.h

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2018-09-18 20:55:32 +00:00
#pragma once
#include "LitShadowedScene.h"
#include "BuiltinCamera3D.h"
using namespace charcoal;
using namespace charcoal::builtin;
class MyBuiltinLitShadowedScene : public LitShadowedScene
{
public:
MyBuiltinLitShadowedScene(Application& application);
void update(float delta_time, clock_t clock) override;
private:
LitShadowedRenderable m_shape;
builtin::Camera3D m_camera;
LitShadowedBatch& m_batch;
};