#pragma once #include "LitShadowedScene.h" #include "BuiltinCamera3D.h" using namespace charcoal; using namespace charcoal::builtin; class MyBuiltinLitShadowedScene : public LitShadowedScene { public: MyBuiltinLitShadowedScene(Application& application); void update(float delta_time, clock_t clock) override; private: LitShadowedRenderable m_shape; builtin::Camera3D m_camera; LitShadowedBatch& m_batch; };