charcoal/OpenGLEngine/MyBuiltinLitShadowedScene.h

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#pragma once
#include "LitShadowedScene.h"
#include "BuiltinCamera3D.h"
using namespace charcoal;
using namespace charcoal::builtin;
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class MyBuiltinLitShadowedScene : public litshadowed::Scene
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{
public:
MyBuiltinLitShadowedScene(Application& application);
void update(float delta_time, clock_t clock) override;
private:
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litshadowed::Renderable m_shape;
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builtin::Camera3D m_camera;
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litshadowed::Batch& m_batch;
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};