charcoal/OpenGLEngine/Application.h

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#pragma once
#include "stdafx.h"
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#include "vec2.h"
#include "FPS.h"
using namespace egm;
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// TODO: Close without rendering next frame.
class Application
{
public:
Application(const char* class_name, HINSTANCE h_instance);
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virtual ~Application();
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int run();
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protected:
// Called on initialization of the application (called by base_init)
virtual void init() = 0;
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virtual void update(float delta_time, clock_t clock) = 0;
virtual void render() = 0;
// Called on closing of the application (called before base_close)
virtual void close();
// The size of the window
ivec2 m_client_size;
// The GLFWwindow that is used by this application
GLFWwindow* m_p_window;
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// The FPS counter of this application
FPS m_fps;
private:
void base_init();
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void base_close();
};