charcoal/OpenGLEngine/Application.h

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2018-09-04 19:25:54 +00:00
#pragma once
#include <Windows.h>
#include "vec2.h"
#include "Window.h"
#include "FPS.h"
// TODO: Close without rendering next frame.
class Application
{
public:
Application(const char* class_name, HINSTANCE h_instance);
~Application();
int run();
protected:
// Called on initialization of the application (called by base_init)
virtual bool init() = 0;
virtual void update(float delta_time, clock_t clock) = 0;
virtual void render() = 0;
// Called on closing of the application (called before base_close)
virtual void close();
// The size of the window
ivec2 m_client_size;
// The window that is used by this application
Window m_window;
// The input manager for the window of this application
const InputManager* m_input_manager;
// The FPS counter of this application
FPS m_fps;
private:
bool base_init();
void base_close();
};