generated from michael/webpack-base
configuration for steps before delay in engine constructor
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@ -89,7 +89,7 @@ function shallowCopySGS(state: SnakeGameState): SnakeGameState {
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return {
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return {
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dead: state.dead,
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dead: state.dead,
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snake: [...state.snake],
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snake: [...state.snake],
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apple: state.apple.copy(),
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apple: state.apple,
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};
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};
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}
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}
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@ -106,7 +106,7 @@ function getSnakeNextSquare(snake: Snake, dir: Vec2) {
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export default function runCanvas(canvas: HTMLCanvasElement) {
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export default function runCanvas(canvas: HTMLCanvasElement) {
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const ui = new UI(canvas);
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const ui = new UI(canvas);
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const keys = new Keys();
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const keys = new Keys();
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const engine = new Engine({ updateDelay: 0 });
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const engine = new Engine({ stepsBeforeDelay: 5, updateDelay: 0 });
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// game logic --------------------------------------------------------------
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// game logic --------------------------------------------------------------
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@ -191,7 +191,8 @@ export class Engine {
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stepsBeforeDelay: number = 1;
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stepsBeforeDelay: number = 1;
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updateDelay: number;
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updateDelay: number;
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constructor({ updateDelay }: { updateDelay: number }) {
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constructor({ stepsBeforeDelay, updateDelay }: { stepsBeforeDelay: number; updateDelay: number }) {
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this.stepsBeforeDelay = stepsBeforeDelay;
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this.updateDelay = updateDelay;
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this.updateDelay = updateDelay;
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}
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}
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