lf/app.go

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package main
import (
"fmt"
"log"
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"net"
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"os"
"os/exec"
"strconv"
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"strings"
)
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type app struct {
ui *ui
nav *nav
quit chan bool
}
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func newApp() *app {
ui := newUI()
nav := newNav(ui.wins[0].h)
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quit := make(chan bool, 1)
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return &app{
ui: ui,
nav: nav,
quit: quit,
}
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}
func waitKey() error {
// TODO: this should be done with termbox somehow
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c := `echo
echo -n 'Press any key to continue'
old=$(stty -g)
stty raw -echo
eval "ignore=\$(dd bs=1 count=1 2> /dev/null)"
stty $old
echo`
cmd := exec.Command(gOpts.shell, "-c", c)
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cmd.Stdin = os.Stdin
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
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if err := cmd.Run(); err != nil {
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return fmt.Errorf("waiting key: %s", err)
}
return nil
}
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// This is the main event loop of the application. There are two channels to
// read expressions from client and server. Reading and evaluation are done on
// separate goroutines.
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func (app *app) handleInp() {
clientChan := app.ui.readExpr()
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var serverChan <-chan expr
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c, err := net.Dial("unix", gSocketPath)
if err != nil {
msg := fmt.Sprintf("connecting server: %s", err)
app.ui.message = msg
log.Printf(msg)
} else {
serverChan = readExpr(c)
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}
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for {
select {
case <-app.quit:
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log.Print("bye!")
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if gLastDirPath != "" {
f, err := os.Create(gLastDirPath)
if err != nil {
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log.Printf("opening last dir file: %s", err)
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}
defer f.Close()
dir := app.nav.currDir()
_, err = f.WriteString(dir.path)
if err != nil {
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log.Printf("writing last dir file: %s", err)
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}
}
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return
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case e := <-clientChan:
for i := 0; i < e.count; i++ {
e.expr.eval(app, nil)
}
app.ui.draw(app.nav)
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case e := <-serverChan:
e.eval(app, nil)
app.ui.draw(app.nav)
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}
}
}
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func (app *app) exportVars() {
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var envFile string
if f, err := app.nav.currFile(); err == nil {
envFile = f.Path
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}
marks := app.nav.currMarks()
envFiles := strings.Join(marks, ":")
os.Setenv("f", envFile)
os.Setenv("fs", envFiles)
if len(marks) == 0 {
os.Setenv("fx", envFile)
} else {
os.Setenv("fx", envFiles)
}
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os.Setenv("id", strconv.Itoa(gClientID))
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}
// This function is used to run a command in shell. Following modes are used:
//
// Prefix Wait Async Stdin/Stdout/Stderr UI action
// $ No No Yes Pause and then resume
// ! Yes No Yes Pause and then resume
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// & No Yes No Do nothing
//
// Waiting async commands are not used for now.
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func (app *app) runShell(s string, args []string, wait bool, async bool) {
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app.exportVars()
if len(gOpts.ifs) != 0 {
s = fmt.Sprintf("IFS='%s'; %s", gOpts.ifs, s)
}
args = append([]string{"-c", s, "--"}, args...)
cmd := exec.Command(gOpts.shell, args...)
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if !async {
cmd.Stdin = os.Stdin
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
app.ui.pause()
defer app.ui.resume()
defer app.nav.renew(app.ui.wins[0].h)
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}
var err error
if async {
err = cmd.Start()
} else {
err = cmd.Run()
}
if err != nil {
msg := fmt.Sprintf("running shell: %s", err)
app.ui.message = msg
log.Print(msg)
}
if wait {
if err := waitKey(); err != nil {
msg := fmt.Sprintf("waiting shell: %s", err)
app.ui.message = msg
log.Print(msg)
}
}
}