factorio-base-definer/calc.py

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# fmt: off
import typing as tp
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from dataclasses import dataclass
import pdbp
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@dataclass(frozen=True)
class Resource:
name: str
root: bool = False
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# item definitions
class RS:
iron_ore = Resource("Iron Ore")
copper_ore = Resource("Copper Ore")
uranium_ore = Resource("Uranium Ore")
stone = Resource("Stone")
coal = Resource("Coal")
crude_oil = Resource("Crude Oil")
water = Resource("Water")
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petroleum_gas = Resource("Petroleum Gas")
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light_oil = Resource("Light Oil")
heavy_oil = Resource("Heavy Oil")
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solid_fuel = Resource("Solid Fuel")
rocket_fuel = Resource("Rocket Fuel")
energy = Resource("Energy (kW)", root=True)
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assembler = Resource("Assembler", root=True)
mining_drill = Resource("Mining Drill", root=True)
furnace = Resource("Furnace", root=True)
chemical_plant = Resource("Chemical Plant", root=True)
oil_refinery = Resource("Oil Refinery", root=True)
rocket_silo = Resource("Rocket Silo", root=True)
steam_engine_time = Resource("Steam Engine (time)", root=True)
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iron_plate = Resource("Iron Plate")
copper_plate = Resource("Copper Plate")
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stone_brick = Resource("Stone Brick")
steel = Resource("Steel")
concrete = Resource("Concrete")
iron_gear = Resource("Iron Gear")
iron_stick = Resource("Iron Stick")
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pipe = Resource("Pipe")
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copper_cable = Resource("Copper Cable")
circuit_a = Resource("Electronic Circuit")
circuit_b = Resource("Advanced Circuit")
circuit_c = Resource("Processing Unit")
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rail = Resource("Rail")
electric_furnace = Resource("Electric Furnace")
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sulfur = Resource("Sulfur")
sulfuric_acid = Resource("Sulfuric Acid")
plastic = Resource("Plastic Bar")
explosives = Resource("Explosives")
battery = Resource("Battery")
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accumulator = Resource("Accumulator")
solar_panel = Resource("Solar Panel")
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engine_unit = Resource("Engine Unit")
engine_unit_electric = Resource("Electric Engine Unit")
belt_y = Resource("Transport Belt")
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# belt_r = Resource("Fast Transport Belt")
# belt_b = Resource("Express Transport Belt")
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inserter_y = Resource("Inserter")
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# inserter_r = Resource("Long-Handed Inserter")
# inserter_b = Resource("Fast Inserter")
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steam = Resource("Steam")
lubricant = Resource("Lubricant")
flying_robot_frame = Resource("Flying Robot Frame")
low_density_structure = Resource("Low Density Structure")
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magazine_y = Resource("Firearm Magazine")
magazine_r = Resource("Piercing Magazine")
grenade = Resource("Grenade")
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wall = Resource("Wall")
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radar = Resource("Radar")
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rocket_y = Resource("Rocket")
rocket_r = Resource("Explosive Rocket")
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rocket_control_unit = Resource("Rocket Control Unit")
rocket_part = Resource("Rocket Part")
sattelite = Resource("Sattelite")
module_productivity = Resource("Productivity Module")
module_speed = Resource("Productivity Module")
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science_red = Resource("Automation Science Pack")
science_green = Resource("Logistic Science Pack")
science_gray = Resource("Military Science Pack")
science_blue = Resource("Chemical Science Pack")
science_purple = Resource("Production Science Pack")
science_yellow = Resource("Utility Science Pack")
science_white = Resource("Space Science Pack")
@dataclass
class Recipe:
name: str
resources: dict[Resource, float]
class Recipies:
# mining
iron_ore = Recipe("Iron Ore", {RS.mining_drill: -1, RS.iron_ore: 0.5})
copper_ore = Recipe("Copper Ore", {RS.mining_drill: -1, RS.copper_ore: 0.5})
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stone = Recipe("Stone", {RS.mining_drill: -1, RS.stone: 0.5})
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coal = Recipe("Coal", {RS.mining_drill: -1, RS.coal: 0.5})
uranium_ore = Recipe("Uranium Ore", {RS.mining_drill: -1, RS.sulfuric_acid: -0.25, RS.uranium_ore: 0.25})
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# oil
basic_oil_processing = Recipe(
"Basic Oil Processing",
{
RS.oil_refinery: -5,
RS.crude_oil: -100,
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RS.petroleum_gas: 45,
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}
)
advanced_oil_processing = Recipe(
"Advanced Oil Processing",
{
RS.oil_refinery: -5,
RS.crude_oil: -100,
RS.water: -50,
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RS.petroleum_gas: 55,
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RS.light_oil: 45,
RS.heavy_oil: 25,
},
)
coal_liquefaction = Recipe(
"Coal Liquefaction",
{
RS.oil_refinery: -5,
RS.coal: -10,
RS.steam: -50,
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RS.petroleum_gas: 10,
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RS.light_oil: 20,
RS.heavy_oil: -25 + 90,
}
)
heavy_oil_cracking = Recipe("Heavy Oil Cracking", {RS.chemical_plant: -2, RS.heavy_oil: -40, RS.water: -30, RS.light_oil: 30})
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light_oil_cracking = Recipe("Light Oil Cracking", {RS.chemical_plant: -2, RS.light_oil: -30, RS.water: -30, RS.petroleum_gas: 20})
# fuel
solid_fuel_pg = Recipe("Solid Fuel (Petroleum Gas)", {RS.chemical_plant: -2, RS.petroleum_gas: -20, RS.solid_fuel: 1})
solid_fuel_lo = Recipe("Solid Fuel (Light Oil)", {RS.chemical_plant: -2, RS.light_oil: -10, RS.solid_fuel: 1})
solid_fuel_ho = Recipe("Solid Fuel (Heavy Oil)", {RS.chemical_plant: -2, RS.heavy_oil: -20, RS.solid_fuel: 1})
rocket_fuel = Recipe("Rocket Fuel", {RS.assembler: -30, RS.light_oil: -10, RS.solid_fuel: -10, RS.rocket_fuel: 1})
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# smelting
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iron_plate = Recipe("Iron Plate", {RS.furnace: -3.2, RS.iron_ore: -1, RS.iron_plate: 1})
copper_plate = Recipe("Copper Plate", {RS.furnace: -3.2, RS.copper_ore: -1, RS.copper_plate: 1})
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stone_brick = Recipe("Stone Brick", {RS.furnace: -3.2, RS.stone: -2, RS.stone_brick: 1})
steel = Recipe("Steel", {RS.furnace: -16, RS.iron_plate: -5, RS.steel: 1})
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# crafting basics
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concrete = Recipe("Concrete", {RS.assembler: -10, RS.iron_ore: -1, RS.stone_brick: -5, RS.water: -100, RS.concrete: 10})
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iron_gear = Recipe("Iron Gear", {RS.assembler: -0.5, RS.iron_plate: -2, RS.iron_gear: 1})
iron_stick = Recipe("Iron Stick", {RS.assembler: -0.5, RS.iron_plate: -1, RS.iron_stick: 2})
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pipe = Recipe("Pipe", {RS.assembler: -0.5, RS.iron_plate: -1, RS.pipe: 1})
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copper_cable = Recipe("Copper Cable", {RS.assembler: -0.5, RS.copper_plate: -1, RS.copper_cable: 2})
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circuit_a = Recipe("Electronic Circuit", {RS.assembler: -0.5, RS.copper_cable: -3, RS.iron_plate: -1, RS.circuit_a: 1})
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circuit_b = Recipe("Advanced Circuit", {RS.assembler: -6, RS.copper_cable: -4, RS.circuit_a: -2, RS.plastic: -2, RS.circuit_b: 1})
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circuit_c = Recipe("Processing Unit", {RS.assembler: -10, RS.circuit_a: -2, RS.circuit_b: -20, RS.sulfuric_acid: -5, RS.circuit_c: 1})
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# logistics
belt_y = Recipe("Transport Belt", {RS.assembler: -0.5, RS.iron_gear: -1, RS.iron_plate: -1, RS.belt_y: 2})
inserter_y = Recipe("Inserter", {RS.assembler: -0.5, RS.circuit_a: -1, RS.iron_gear: -1, RS.iron_plate: -1, RS.inserter_y: 1})
rail = Recipe("Rail", {RS.assembler: -0.5, RS.iron_stick: -1, RS.steel: -1, RS.stone: -1, RS.rail: 1})
electric_furnace = Recipe("Electric Furnace", {RS.assembler: -5, RS.circuit_b: -5, RS.steel: -10, RS.stone_brick: -10, RS.electric_furnace: 1})
# chemicals
sulfur = Recipe("Sulfur", {RS.chemical_plant: -1, RS.petroleum_gas: -30, RS.water: -30, RS.sulfur: 2})
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sulfuric_acid = Recipe("Sulfuric Acid", {RS.chemical_plant: -1, RS.iron_plate: -1, RS.sulfur: -5, RS.water: -100, RS.sulfuric_acid: 50})
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plastic = Recipe("Plastic", {RS.chemical_plant: -1, RS.coal: -1, RS.petroleum_gas: -20, RS.plastic: 2})
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explosives = Recipe("Explosives", {RS.chemical_plant: -4, RS.coal: -1, RS.sulfur: -1, RS.water: -10, RS.explosives: 2})
battery = Recipe("Battery", {RS.chemical_plant: -4, RS.copper_plate: -1, RS.iron_plate: -20, RS.sulfuric_acid: -20, RS.battery: 1})
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# other energy
accumulator = Recipe("Accumulator", {RS.assembler: -10, RS.battery: -5, RS.iron_plate: -2, RS.accumulator: 1})
solar_panel = Recipe("Solar Panel", {RS.assembler: -10, RS.copper_plate: -5, RS.circuit_a: -15, RS.steel: -5, RS.solar_panel: 1})
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# military
magazine_y = Recipe("Firearm Magazine", {RS.assembler: -1 , RS.iron_plate: -4, RS.magazine_y: 1})
magazine_r = Recipe("Piercing Magazine", {RS.assembler: -1 , RS.copper_plate: -5, RS.magazine_y: -1, RS.steel: -1, RS.magazine_r: 1})
grenade = Recipe("Grenade", {RS.assembler: -8 , RS.coal: -10, RS.iron_plate: -5, RS.grenade: 1})
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wall = Recipe("Wall", {RS.assembler: -0.5, RS.stone_brick: -5, RS.wall: 1})
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rocket_y = Recipe("Rocket", {RS.assembler: -8, RS.circuit_a: -1, RS.explosives: -1, RS.iron_plate: -2, RS.rocket_y: 1})
rocket_r = Recipe("Explosive Rocket", {RS.assembler: -8, RS.explosives: -2, RS.rocket_r: 1})
# crafting intermediates
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engine_unit = Recipe("Engine Unit", {RS.assembler: -10, RS.iron_gear: -1, RS.pipe: -2, RS.steel: -1, RS.engine_unit: 1})
engine_unit_electric = Recipe("Electric Engine Unit", {RS.assembler: -10, RS.circuit_a: -2, RS.engine_unit: -1, RS.lubricant: -15, RS.engine_unit_electric: 1})
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rocket_control_unit = Recipe("Rocket Control Unit", {RS.assembler: -30, RS.circuit_c: -1, RS.module_speed: -1, RS.rocket_control_unit: 1})
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flying_robot_frame = Recipe("Flying Robot Frame", {RS.assembler: -20, RS.battery: -2, RS.engine_unit_electric: -1, RS.circuit_a: -3, RS.steel: -1, RS.flying_robot_frame: 1})
low_density_structure = Recipe("Low Density Structure", {RS.assembler: -20, RS.copper_plate: -20, RS.plastic: -5, RS.steel: -2, RS.low_density_structure: 1})
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# modules
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module_productivity = Recipe("Productivity Module", {RS.assembler: -15, RS.circuit_b: -5, RS.circuit_a: -5, RS.module_speed: 1})
module_speed = Recipe("Speed Module", {RS.assembler: -15, RS.circuit_b: -5, RS.circuit_a: -5, RS.module_speed: 1})
# end-game
satellite = Recipe("Sattelite", {
RS.assembler: -5,
RS.accumulator: -100,
RS.low_density_structure: -100,
RS.circuit_c: -100,
RS.radar: -5,
RS.rocket_fuel: -50,
RS.solar_panel: -100,
RS.sattelite: 1,
})
rocket_part = Recipe("Rocket Part", {RS.rocket_silo: -3, RS.low_density_structure: -10, RS.rocket_control_unit: -10, RS.rocket_fuel: -10, RS.rocket_part: 1})
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# science packs
science_red = Recipe("Automation Science Pack", {RS.assembler: -5, RS.copper_plate: -1, RS.iron_gear: -1, RS.science_red: 1})
science_green = Recipe("Logistic Science Pack", {RS.assembler: -6, RS.belt_y: -1, RS.inserter_y: -1, RS.science_green: 1})
science_gray = Recipe("Military Science Pack", {RS.assembler: -10, RS.magazine_r: -1, RS.grenade: -1, RS.wall: -2, RS.science_gray: 2})
science_blue = Recipe("Chemical Science Pack", {RS.assembler: -24, RS.sulfur: -1, RS.circuit_b: -3, RS.engine_unit: -2, RS.science_blue: 2})
science_purple = Recipe("Production Science Pack", {RS.assembler: -21, RS.rail: -30, RS.electric_furnace: -1, RS.module_productivity: -1, RS.science_purple: 3})
science_yellow = Recipe("Utility Science Pack", {RS.assembler: -21, RS.circuit_c: -2, RS.flying_robot_frame: -1, RS.low_density_structure: -3, RS.science_yellow: 3})
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science_white = Recipe("Space Science Pack", {RS.rocket_part: -100, RS.sattelite: -1, RS.science_white: 1000})
T = tp.TypeVar("T")
def props(cls: type, _t: type[T]) -> list[T]:
return [v for k, v in cls.__dict__.items() if not k.startswith("_")]
# ensure that all Resources have a Recipe
for resource in props(RS, Resource):
assert resource.root or any(resource in recipe.resources.keys() for recipe in props(Recipies, Recipe)), f"missing {resource.name}"
# TODO: draw recipe graph
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target = {
RS.science_red: 1,
RS.science_green: 1,
RS.science_gray: 1,
RS.science_blue: 1,
RS.science_purple: 1,
RS.science_yellow: 1,
}
breakpoint() # michael
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# fmt: on