discord-sandboxed/main.js
2019-10-14 14:07:19 -07:00

133 lines
3.2 KiB
JavaScript

// Modules to control application life and create native browser window
const {app, BrowserWindow, ipcMain} = require('electron')
const path = require('path')
const ioHook = require('iohook')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1200,
height: 840,
icon: './assets/icon.ico',
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true,
webviewTag: true
}
})
mainWindow.setMenu(null)
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
'use strict';
let isTalking = false
let isConnected = false
function muteDelay() {
return new Promise((resolve) => {
setTimeout(function(){
return resolve(true)
}, 10);
})
}
function muteMic() {
if (isConnected === true) {
return new Promise((resolve) => {
if (isTalking === false) {
muteDelay().then(val => {
if (isTalking === false) {
console.log("Muted")
mainWindow.webContents.send('ping', 'mic-closed')
mainWindow.setTitle("MUTED")
return resolve(true)
}
})
}
})
}
}
function unmuteMic() {
if (isConnected === true) {
return new Promise((resolve, reject) => {
console.log("Talking")
isTalking = true
mainWindow.webContents.send('ping', 'mic-open')
mainWindow.setTitle("MIC OPEN")
return resolve(true)
})
}
}
app.on('ready', event => {
ioHook.start();
muteMic()
})
ioHook.on('mousedown', event => {
if (event.button == '4') {
unmuteMic()
}
})
ioHook.on('mouseup', event => {
if (event.button == '4') {
isTalking = false
muteMic()
}
})
ipcMain.on('asynchronous-message', (event, arg) => {
if (arg === 'connected') {
isConnected = true
}
if (arg === 'disconnected') {
isConnected = false
isTalking = false
}
console.log(arg)
})