// Modules to control application life and create native browser window import { app, BrowserWindow } from 'electron' import { modInput } from './src/modInput' // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. export let mainWindow function createWindow () { // Create the browser window. mainWindow = new BrowserWindow({ width: 800, height: 600 }) // and load the index.html of the app. mainWindow.loadFile('index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', () => { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here. const { ipcMain } = require('electron') // newInput listener ipcMain.on('newInput', (e, newInput) => { console.log('Received new input: ' + newInput) const inputObj = modInput(newInput) console.log(`inputObj:\t${inputObj}`) console.log(inputObj) mainWindow.webContents.send('newInputObj', inputObj) }) // error listener ipcMain.on('error', (e, errorObj) => { console.log('\tSending error message ' + errorObj.error) mainWindow.webContents.send('error', errorObj) })