// Modules to control application life and create native browser window const {app, BrowserWindow, ipcMain} = require('electron') const path = require('path') const ioHook = require('iohook') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow let devMode = false function createWindow () { // Create the browser window. mainWindow = new BrowserWindow({ width: 1230, height: 730, icon: './assets/icon.ico', frame: false, webPreferences: { preload: path.join(__dirname, 'preload.js'), nodeIntegration: true, webviewTag: true } }) if (process.argv.length === 3) { if (process.argv[2] === 'dev'){ devMode = true } } if (devMode === false){ mainWindow.setMenu(null) } // and load the index.html of the app. mainWindow.loadFile('index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') app.quit() }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) createWindow() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here. 'use strict'; let selfMute = false let isConnected = false function muteMic() { console.log("Muted") mainWindow.webContents.send('micClose', 'mic-closed') mainWindow.setTitle("MUTED") } function unmuteMic() { if (isConnected === true && selfMute === false) { console.log("Talking") mainWindow.webContents.send('micOpen', 'mic-open') mainWindow.setTitle("MIC OPEN") } } app.on('ready', event => { ioHook.start(); console.log(`Dev Mode: ${devMode}`) }) ioHook.on('mousedown', event => { if (event.button == '4') { unmuteMic() } }) ioHook.on('mouseup', event => { if (event.button == '4') { muteMic() } }) ipcMain.on('asynchronous-message', (event, msg) => { if (msg === 'connected') { isConnected = true muteMic() } if (msg === 'disconnected') { isConnected = false } if (msg === 'self-muted') { console.log("self-muted") selfMute = true } if (msg === 'self-unmuted') { console.log("self-unmuted") selfMute = false } if (msg === 'DOMready') { mainWindow.webContents.send('devMode', devMode) } })