// Modules to control application life and create native browser window const {app, BrowserWindow, ipcRenderer} = require('electron') const path = require('path') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow () { // Create the browser window. mainWindow = new BrowserWindow({ width: 1200, height: 840, icon: './assets/icon.ico', webPreferences: { preload: path.join(__dirname, 'preload.js'), nodeIntegration: true, webviewTag: true } }) // and load the index.html of the app. mainWindow.loadFile('index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') app.quit() }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) createWindow() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here. 'use strict'; const ioHook = require('iohook') const win = require('win-audio') const microphone = win.mic let isTalking = false // Resolves the promise after 2 seconds function muteDelay() { return new Promise((resolve) => { setTimeout(function(){ return resolve(true) }, 1300); }) } // Mutes the Mic function muteMic() { return new Promise((resolve) => { if (isTalking === false) { muteDelay().then(val => { if (isTalking === false) { microphone.mute(); // Mute mic console.log("Muted") mainWindow.webContents.send('ping', 'mic-closed') mainWindow.setTitle("MUTED") return resolve(true) } }) } }) } function unmuteMic() { return new Promise((resolve, reject) => { console.log("Talking") isTalking = true mainWindow.webContents.send('ping', 'mic-open') mainWindow.setTitle("MIC OPEN") microphone.unmute(); // Unmute mic return resolve(true) }) } app.on('ready', event => { ioHook.start(); console.log("Init Finished") console.log("Muted") microphone.mute(); mainWindow.webContents.send('ping', 'mic-closed') mainWindow.setTitle("MUTED") }) ioHook.on('mousedown', event => { if (event.button == '4') { unmuteMic() } }) ioHook.on('mouseup', event => { if (event.button == '4') { isTalking = false muteMic() } })