discord-sandboxed/main.js

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// Modules to control application life and create native browser window
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const {app, BrowserWindow, ipcMain} = require('electron')
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const path = require('path')
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// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow
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function createWindow () {
// Create the browser window.
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mainWindow = new BrowserWindow({
width: 1200,
height: 840,
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icon: './assets/icon.ico',
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webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true,
webviewTag: true
}
})
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//mainWindow.setMenu(null)
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// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
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mainWindow.on('closed', function () {
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// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
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app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') app.quit()
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})
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app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) createWindow()
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})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
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'use strict';
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const ioHook = require('iohook')
const win = require('win-audio')
const microphone = win.mic
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let isTalking = false
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let isConnected = false
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// Resolves the promise after 2 seconds
function muteDelay() {
return new Promise((resolve) => {
setTimeout(function(){
return resolve(true)
}, 1300);
})
}
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// Globally mutes the Mic
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function muteMic() {
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if (isConnected === true) {
return new Promise((resolve) => {
if (isTalking === false) {
muteDelay().then(val => {
if (isTalking === false) {
microphone.mute() // Mute mic
console.log("Muted")
mainWindow.webContents.send('ping', 'mic-closed')
mainWindow.setTitle("MUTED")
return resolve(true)
}
})
}
})
}
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}
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// Globally unmutes the Mic
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function unmuteMic() {
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if (isConnected === true) {
return new Promise((resolve, reject) => {
console.log("Talking")
isTalking = true
mainWindow.webContents.send('ping', 'mic-open')
mainWindow.setTitle("MIC OPEN")
microphone.unmute(); // Unmute mic
return resolve(true)
})
}
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}
app.on('ready', event => {
ioHook.start();
})
ioHook.on('mousedown', event => {
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if (event.button == '4') {
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unmuteMic()
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}
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})
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ioHook.on('mouseup', event => {
if (event.button == '4') {
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isTalking = false
muteMic()
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}
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})
ipcMain.on('asynchronous-message', (event, arg) => {
if (arg === 'connected') {
isConnected = true
}
if (arg === 'disconnected') {
isConnected = false
isTalking = false
microphone.unmute(); // Unmute mic
}
console.log(arg)
})