intermmediate

This commit is contained in:
Michael Peters 2022-11-26 05:33:39 -08:00
parent 022cb43c92
commit 720bb5b566

View File

@ -11,6 +11,9 @@ ranks = 'RNBQKBNR'
def next_turn(turn):
return 'B' if turn == 'W' else 'W'
def get_turn_pieces(turn, whites, blacks):
return (whites, blacks) if turn == 'W' else (blacks, whites)
def create_board():
whites = {}
whites.update({vec2(c, 0): rank for (c, rank) in zip(range(8), ranks)})
@ -40,14 +43,19 @@ def get_human_move(turn):
s = input(turn + ' to move: ')
return tuple(map(vec2_from_text, s.split()))
def get_start_move(start_move):
print(start_move)
return tuple(map(vec2_from_text, start_move.split()))
def get_computer_move(turn, whites, blacks):
return random.choice(get_valid_moves(turn, whites, blacks))
def get_valid_dsts(src, whites, blacks):
def get_valid_dsts(src, turn, whites, blacks):
# todo: castling
# todo: en passant
is_white_turn = src in whites
self_pieces, oppo_pieces = (whites, blacks) if is_white_turn else (blacks, whites)
# todo: promotion
self_pieces, oppo_pieces = get_turn_pieces(turn, whites, blacks)
piece = self_pieces[src]
valid_dsts = set()
@ -69,8 +77,8 @@ def get_valid_dsts(src, whites, blacks):
delta += dir
if piece == 'P': # Pawn
dy = 1 if is_white_turn else -1
sy = 1 if is_white_turn else 6
dy = 1 if turn == 'W' else -1
sy = 1 if turn == 'W' else 6
dst_fw1 = src + vec2(0, dy)
dst_fw2 = src + vec2(0, dy * 2)
dst_tkl = src + vec2(-1, dy)
@ -99,10 +107,10 @@ def get_valid_dsts(src, whites, blacks):
def get_valid_moves(turn, whites, blacks):
self_pieces = whites if turn == 'W' else blacks
return [(src, dst) for src in self_pieces for dst in get_valid_dsts(src, whites, blacks)]
return [(src, dst) for src in self_pieces for dst in get_valid_dsts(src, turn, whites, blacks)]
def next_board(src, dst, whites, blacks):
self_pieces, oppo_pieces = (whites, blacks) if src in whites else (blacks, whites)
def next_board(src, dst, turn, whites, blacks):
self_pieces, oppo_pieces = get_turn_pieces(turn, whites, blacks)
self_pieces[dst] = self_pieces[src] # Move src -> dst
del self_pieces[src] # Remove src
if dst in oppo_pieces: # Remove dst if it was an opponent
@ -111,14 +119,14 @@ def next_board(src, dst, whites, blacks):
# Valid moves filtered such that the opponent cannot take the current player's king
def get_legal_moves(turn, whites, blacks):
self_pieces, oppo_pieces = (whites, blacks) if turn == 'W' else (blacks, whites)
self_pieces, oppo_pieces = get_turn_pieces(turn, whites, blacks)
valid_moves = get_valid_moves(turn, whites, blacks)
legal_moves = []
for src, dst in valid_moves:
n_whites, n_blacks = next_board(src, dst, whites.copy(), blacks.copy())
n_whites, n_blacks = next_board(src, dst, turn, whites.copy(), blacks.copy())
n_turn = next_turn(turn)
n_self_pieces, n_oppo_pieces = (n_whites, n_blacks) if n_turn == 'W' else (n_blacks, n_whites)
n_valid_moves = get_valid_moves(n_turn, whites, blacks)
n_self_pieces, n_oppo_pieces = get_turn_pieces(n_turn, n_whites, n_blacks)
n_valid_moves = get_valid_moves(n_turn, n_whites, n_blacks)
legal = True
for n_src, n_dst in n_valid_moves:
if n_dst in n_oppo_pieces and n_oppo_pieces[n_dst] == 'K':
@ -129,7 +137,7 @@ def get_legal_moves(turn, whites, blacks):
return legal_moves
def is_in_check(turn, whites, blacks):
self_pieces, oppo_pieces = (whites, blacks) if turn == 'W' else (blacks, whites)
self_pieces, oppo_pieces = get_turn_pieces(turn, whites, blacks)
n_turn = next_turn(turn)
threat_moves = get_valid_moves(n_turn, whites, blacks)
for src, dst in threat_moves:
@ -139,28 +147,43 @@ def is_in_check(turn, whites, blacks):
turn = 'W'
whites, blacks = create_board()
start_moves = [
'D2 D4',
'E7 E5',
'D4 E5',
'D8 E7',
'E5 E6',
'E7 E6',
'E2 E4',
'F7 F5',
#'E4 F5' # Should not be legal
]
while True:
print(turn, 'to move')
print_board(whites, blacks)
legal_moves = get_legal_moves(turn, whites, blacks)
print(len(legal_moves), 'valid moves')
for src, dst in legal_moves:
print(src, '->', dst)
print(len(legal_moves), 'legal moves')
self_pieces, oppo_pieces = get_turn_pieces(turn, whites, blacks)
if len(legal_moves) == 0:
print('game is over')
break
# if turn == 'W':
while True:
try:
src, dst = get_human_move(turn)
if not (src, dst) in legal_moves:
print('invalid move')
else:
break
except ValueError:
print('invalid input')
if len(start_moves):
src, dst = get_start_move(start_moves.pop(0))
else:
for src, dst in legal_moves:
print(f"{self_pieces[src]} {src}{'x' if dst in oppo_pieces else ' '}{dst}")
while True:
try:
src, dst = get_human_move(turn)
if not (src, dst) in legal_moves:
print('not a legal move')
else:
break
except ValueError:
print('invalid input')
# else:
# src, dst = get_computer_move(turn, whites, blacks)
whites, blacks = next_board(src, dst, whites, blacks)
whites, blacks = next_board(src, dst, turn, whites, blacks)
turn = next_turn(turn)