charcoal/Example
elipzer fd4cd2a407 Lit pipelines work!
Problem was that I didn't set the material (or the normals)
2018-10-17 15:09:32 -04:00
..
Example.vcxproj Added the base to the lit pipeline. 2018-10-15 19:53:22 -04:00
Example.vcxproj.filters Added the base to the lit pipeline. 2018-10-15 19:53:22 -04:00
main.cpp Libraries Work! 2018-10-11 01:26:24 -04:00
MyApplication.cpp Added the base to the lit pipeline. 2018-10-15 19:53:22 -04:00
MyApplication.h Added the base to the lit pipeline. 2018-10-15 19:53:22 -04:00
MyBasicScene.cpp Probably BREAKING - Moved everything into proper directories 2018-10-10 23:56:39 -04:00
MyBasicScene.h Libraries Work! 2018-10-11 01:26:24 -04:00
MyBasicShaderProgram.h Libraries Work! 2018-10-11 01:26:24 -04:00
MyBatch.cpp Probably BREAKING - Moved everything into proper directories 2018-10-10 23:56:39 -04:00
MyBatch.h Libraries Work! 2018-10-11 01:26:24 -04:00
MyBuiltinCubeScene.cpp Fixed reverse-texture rendering by flipping the camera "handedness" 2018-10-15 11:42:12 -04:00
MyBuiltinCubeScene.h Got it working but its not working... 2018-10-14 21:19:38 -04:00
MyBuiltinLitScene.cpp Lit pipelines work! 2018-10-17 15:09:32 -04:00
MyBuiltinLitScene.h Lighting works... Just not properly 2018-10-15 22:38:59 -04:00
MyBuiltinTexturedScene.cpp Fixed reverse-texture rendering by flipping the camera "handedness" 2018-10-15 11:42:12 -04:00
MyBuiltinTexturedScene.h Got it working but its not working... 2018-10-14 21:19:38 -04:00
MySimple2DScene.cpp Libraries Work! 2018-10-11 01:26:24 -04:00
MySimple2DScene.h Libraries Work! 2018-10-11 01:26:24 -04:00
MySimple3DScene.cpp Fixed reverse-texture rendering by flipping the camera "handedness" 2018-10-15 11:42:12 -04:00
MySimple3DScene.h Libraries Work! 2018-10-11 01:26:24 -04:00
MySimpleCubeScene.cpp Fixed reverse-texture rendering by flipping the camera "handedness" 2018-10-15 11:42:12 -04:00
MySimpleCubeScene.h Libraries Work! 2018-10-11 01:26:24 -04:00
MySimpleShaderProgram.h Libraries Work! 2018-10-11 01:26:24 -04:00