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Example.vcxproj
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Added the base to the lit pipeline.
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2018-10-15 19:53:22 -04:00 |
Example.vcxproj.filters
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Added the base to the lit pipeline.
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2018-10-15 19:53:22 -04:00 |
main.cpp
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MyApplication.cpp
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Added the base to the lit pipeline.
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2018-10-15 19:53:22 -04:00 |
MyApplication.h
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Added the base to the lit pipeline.
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2018-10-15 19:53:22 -04:00 |
MyBasicScene.cpp
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Probably BREAKING - Moved everything into proper directories
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2018-10-10 23:56:39 -04:00 |
MyBasicScene.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MyBasicShaderProgram.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MyBatch.cpp
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Probably BREAKING - Moved everything into proper directories
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2018-10-10 23:56:39 -04:00 |
MyBatch.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MyBuiltinCubeScene.cpp
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Fixed reverse-texture rendering by flipping the camera "handedness"
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2018-10-15 11:42:12 -04:00 |
MyBuiltinCubeScene.h
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Got it working but its not working...
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2018-10-14 21:19:38 -04:00 |
MyBuiltinLitScene.cpp
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Lit pipelines work!
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2018-10-17 15:09:32 -04:00 |
MyBuiltinLitScene.h
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Lighting works... Just not properly
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2018-10-15 22:38:59 -04:00 |
MyBuiltinTexturedScene.cpp
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Fixed reverse-texture rendering by flipping the camera "handedness"
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2018-10-15 11:42:12 -04:00 |
MyBuiltinTexturedScene.h
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Got it working but its not working...
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2018-10-14 21:19:38 -04:00 |
MySimple2DScene.cpp
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MySimple2DScene.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MySimple3DScene.cpp
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Fixed reverse-texture rendering by flipping the camera "handedness"
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2018-10-15 11:42:12 -04:00 |
MySimple3DScene.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MySimpleCubeScene.cpp
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Fixed reverse-texture rendering by flipping the camera "handedness"
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2018-10-15 11:42:12 -04:00 |
MySimpleCubeScene.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |
MySimpleShaderProgram.h
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Libraries Work!
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2018-10-11 01:26:24 -04:00 |