.. |
Application.cpp
|
Added builtin Namespace
|
2018-09-14 14:20:09 -04:00 |
Application.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Batch.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Camera2D.cpp
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
Camera2D.h
|
Specular Lighting
|
2018-09-14 23:30:14 -04:00 |
Camera3D.cpp
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
Camera3D.h
|
Specular Lighting
|
2018-09-14 23:30:14 -04:00 |
Camera.h
|
Specular Lighting
|
2018-09-14 23:30:14 -04:00 |
constants.h
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
deps.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
DrawMode.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Exception.h
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
FPS.cpp
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
FPS.h
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
GLFWInputManager.cpp
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
GLFWInputManager.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
ImageLoader.cpp
|
Started image loading with lodepng
|
2018-10-07 21:51:05 -04:00 |
ImageLoader.h
|
Added a Sprite class to render 2D things
|
2018-10-08 15:19:48 -04:00 |
InputManager.cpp
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
InputManager.h
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
lodepng.cpp
|
Libraries Work!
|
2018-10-11 01:26:24 -04:00 |
lodepng.h
|
Libraries Work!
|
2018-10-11 01:26:24 -04:00 |
Mesh.h
|
Added Namespace: charcoal
|
2018-09-12 17:03:46 -04:00 |
MeshFactory.h
|
Builtins
|
2018-09-12 18:46:36 -04:00 |
OpenGLEngine.vcxproj
|
Renamed project names (but not file names) to proper names.
|
2018-10-11 01:32:32 -04:00 |
OpenGLEngine.vcxproj.filters
|
Libraries Work!
|
2018-10-11 01:26:24 -04:00 |
Poseable2D.cpp
|
Almost able to render the image
|
2018-10-09 11:42:17 -04:00 |
Poseable2D.h
|
Almost able to render the image
|
2018-10-09 11:42:17 -04:00 |
Poseable.cpp
|
Added a Sprite class to render 2D things
|
2018-10-08 15:19:48 -04:00 |
Poseable.h
|
Added a Sprite class to render 2D things
|
2018-10-08 15:19:48 -04:00 |
Prerenderable.h
|
More builtin abstraction
|
2018-09-13 19:21:34 -04:00 |
Renderable.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Sampler.cpp
|
Getting Closer to Textures
|
2018-09-15 20:43:29 -04:00 |
Sampler.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Scene.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Shader.cpp
|
Added Diffuse Light to LitScene
|
2018-09-14 21:29:05 -04:00 |
Shader.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
ShaderProgram.cpp
|
Added Diffuse Light to LitScene
|
2018-09-14 21:29:05 -04:00 |
ShaderProgram.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Texture.h
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
TextureFactory.cpp
|
Fixed the textured cube from being broken.
|
2018-10-10 10:54:13 -04:00 |
TextureFactory.h
|
Fixed the textured cube from being broken.
|
2018-10-10 10:54:13 -04:00 |
TextureRenderable.h
|
Added namespaces to builtin types
|
2018-09-19 03:52:42 -04:00 |
Util.cpp
|
Changed stdafx.h to be deps.h
|
2018-10-10 17:44:15 -04:00 |
Util.h
|
Got the scene to render.
|
2018-09-13 13:35:30 -04:00 |
VertexFragmentShaderProgram.cpp
|
Almost Finished Builtin
|
2018-09-13 00:51:47 -04:00 |
VertexFragmentShaderProgram.h
|
Almost Finished Builtin
|
2018-09-13 00:51:47 -04:00 |