charcoal/shaders/TexturedFS.glsl
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2018-10-11 01:26:24 -04:00

13 lines
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GLSL

#version 430
in vec2 fragment_uv;
out vec4 frag_color;
layout(location = 4) uniform sampler2D tex;
void main()
{
vec3 base = vec3(0.1, 0.1, 0.1);
vec4 sampled = texture(tex, fragment_uv);
frag_color = vec4(base + sampled.xyz, 1.0);
}