d63f341d89
Got the builtin basicscene to render. For some reason, it seems like the model matrices are not working correctly. The two shapes that are supposed to be rendering on screen are not moving around as they should be.
40 lines
760 B
C++
40 lines
760 B
C++
#pragma once
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#include "Application.h"
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#include "MyBasicScene.h"
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#include "MySimple2DScene.h"
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#include "MySimple3DScene.h"
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#include "MySimpleCubeScene.h"
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#include "MyBuiltinCubeScene.h"
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using namespace charcoal;
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class MyApplication :
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public Application
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{
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public:
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MyApplication(int width = -1, int height = -1);
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protected:
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void init() override;
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void update(float delta_time, clock_t clock) override;
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void prerender() override;
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void render() override;
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void close() override;
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private:
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void swap_scene(Scene* scene);
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Scene* m_p_current_scene = nullptr;
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MyBasicScene m_basic_scene;
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MySimple2DScene m_simple_2d_scene;
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MySimple3DScene m_simple_3d_scene;
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MySimpleCubeScene m_simple_cube_scene;
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MyBuiltinCubeScene m_builtin_basic_cube_scene;
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};
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