991b52b233
Builtin general structure created. Added a builtin::BasicScene class for quick general testing of the engine on different systems. The builtin::BasicScene class greatly reduces the amount of code needed to be handled by the developer by offering a pre-made way to handle it. It even includes pre-made shaders!
17 lines
248 B
C++
17 lines
248 B
C++
#pragma once
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#include <glm/glm.hpp>
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namespace charcoal
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{
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namespace builtin
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{
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namespace glutil
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{
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using namespace glm;
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void clear_screen();
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void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose = false);
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}
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}
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} |