charcoal/CharcoalBuiltin/LitShaderProgram.h
elipzer 98c6d3868c Added the base to the lit pipeline.
Still need to allow for adding lights!
2018-10-15 19:53:22 -04:00

19 lines
324 B
C++

#pragma once
#include <charcoal/VertexFragmentShaderProgram.h>
namespace charcoal
{
namespace builtin
{
namespace lit
{
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {}
};
}
}
}