charcoal/OpenGLEngine/Poseable.h
elipzer a8abb4afc9 Added a Sprite class to render 2D things
The sprite inherits from Poseable. It is intended to allow for
pure 2D rendering or integration of sprites/particles into 3D
scenes. Eventually an ImageScene should be created to test out the
image loading, sprite movement and rotation, and 2D camera
functionality for the builtin engine.
2018-10-08 15:19:48 -04:00

34 lines
833 B
C++

#pragma once
#include <glm/glm.hpp>
namespace charcoal
{
using namespace glm;
class Poseable
{
public:
// Assumes that forward, up, and right are orthogonal and normalized
Poseable(
const vec3& position = vec3(0.0f, 0.0f, 0.0f),
const vec3& forward = vec3(0.0f, 0.0f, 1.0f),
const vec3& up = vec3(0.0f, 1.0f, 0.0f),
const vec3& right = vec3(1.0f, 0.0f, 0.0f)
);
void reset_orientation();
void update_position(const vec3& position);
// Assumes that forward, up, and right are orthogonal and normalized
void update_orientation(const vec3& forward, const vec3& up, const vec3& right);
void translate(const vec3& translation);
void rotate(const vec3& axis, float angle);
const mat4& get_orientation_matrix() const { return m_orientation_matrix; }
protected:
mat4 m_orientation_matrix;
};
}