charcoal/CharcoalBuiltin/LitShadowedShaderProgram.h
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2018-10-11 01:26:24 -04:00

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C++

#pragma once
#include <charcoal/VertexFragmentShaderProgram.h>
namespace charcoal
{
namespace builtin
{
namespace litshadowed
{
// TODO: Add constants for the uniform and vertex attribute locations (for all shader programs)
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {}
};
}
}
}