charcoal/OpenGLEngine/Poseable2D.cpp
elipzer b7456401e0 Almost able to render the image
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
2018-10-09 11:42:17 -04:00

29 lines
553 B
C++

#include "Poseable2D.h"
namespace charcoal
{
Poseable2D::Poseable2D(const vec2& position) : Poseable(vec3(position, 0.0f))
{}
void Poseable2D::update_position(const vec2& position)
{
Poseable::update_position(vec3(position, 0.0f));
}
void Poseable2D::update_rotation(float angle)
{
Poseable::reset_orientation();
rotate(angle);
}
void Poseable2D::translate(const vec2& translation)
{
Poseable::translate(vec3(translation, 0.0f));
}
void Poseable2D::rotate(float angle)
{
Poseable::rotate(vec3(0.0f, 0.0f, 1.0f), angle);
}
}