charcoal/OpenGLEngine/VertexFragmentShaderProgram.h
elipzer 991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00

18 lines
366 B
C++

#pragma once
#include <string>
#include "ShaderProgram.h"
namespace charcoal
{
class VertexFragmentShaderProgram : public ShaderProgram
{
public:
VertexFragmentShaderProgram(const std::string& vertex_shader_path, const std::string& fragment_shader_path);
private:
// Needed for their destructors
Shader m_vertex_shader;
Shader m_fragment_shader;
};
}