charcoal/OpenGLEngine/ImageTypes.h
elipzer b7456401e0 Almost able to render the image
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
2018-10-09 11:42:17 -04:00

19 lines
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C++

#pragma once
#include "BuiltinTypes.h"
#include "SpriteBatch.h"
namespace charcoal
{
namespace builtin
{
namespace image
{
typedef PTVertex Vertex;
typedef Index Index;
typedef TextureRenderable<Vertex, Index> Renderable;
typedef SpriteBatch<Vertex, Index> Batch;
}
}
}