b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
19 lines
293 B
C++
19 lines
293 B
C++
#pragma once
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#include "BuiltinTypes.h"
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#include "SpriteBatch.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace image
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{
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typedef PTVertex Vertex;
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typedef Index Index;
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typedef TextureRenderable<Vertex, Index> Renderable;
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typedef SpriteBatch<Vertex, Index> Batch;
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}
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}
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} |