b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
19 lines
321 B
C++
19 lines
321 B
C++
#pragma once
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#include "VertexFragmentShaderProgram.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace image
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{
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class ShaderProgram : public VertexFragmentShaderProgram
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{
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public:
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ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "ImageVS.glsl", SHADER_PATH "ImageFS.glsl") {}
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};
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}
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}
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}
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