b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
36 lines
631 B
C++
36 lines
631 B
C++
#pragma once
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#include "AutoPrerenderingScene.h"
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#include "WithCamera.h"
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#include "Batched.h"
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#include "SpriteBatch.h"
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#include "ImageShaderProgram.h"
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#include "ImageTypes.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace image
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{
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class Scene : public AutoPrerenderingScene, public WithCamera, public Batched<Renderable, Batch>
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{
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public:
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Scene(Application& application) : AutoPrerenderingScene(application) {}
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virtual ~Scene() {}
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void init() override;
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void use() override;
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void unuse() override;
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void render() override;
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private:
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ShaderProgram m_shader_program;
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};
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}
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}
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} |