b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
49 lines
854 B
C++
49 lines
854 B
C++
#include "TexturedScene.h"
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#include "stdafx.h"
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#include "GLUtil.h"
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#include "MeshFactory.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace textured
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{
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void Scene::init()
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{
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for (auto iter = m_batches.begin(); iter != m_batches.end(); ++iter)
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{
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Batch& batch = *iter;
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batch.init();
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add_prerenderable(&batch);
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}
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}
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void Scene::use()
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{
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// TODO: move to glutil
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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}
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void Scene::unuse()
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{
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}
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void Scene::render()
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{
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glutil::clear_screen();
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m_shader_program.use();
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glutil::uniform_matrix(0, m_p_camera->get_world_to_view_matrix());
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glutil::uniform_int(4, 0); // The textured batch uses GL_TEXTURE0
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for (auto iter = m_batches.begin(); iter != m_batches.end(); ++iter)
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{
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iter->render();
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}
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}
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}
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}
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} |