5200ba4dbe
Next up is attenuation
25 lines
647 B
C++
25 lines
647 B
C++
#pragma once
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#include <glm/glm.hpp>
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#include <vector>
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#include "BuiltinTypes.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace glutil
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{
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using namespace glm;
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void clear_screen();
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void uniform_int(int uniform_index, int value);
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void uniform_uint(int uniform_index, unsigned int value);
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void uniform_float(int uniform_index, float value);
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void uniform_vec3(int uniform_index, const vec3& value);
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void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose = false);
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void uniform_lights(int uniform_index, const std::vector<Light>& lights); // TODO: This may want to be moved somewhere else
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}
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}
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} |