charcoal/OpenGLEngine/BasicVS.glsl
elipzer 991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00

10 lines
258 B
GLSL

#version 430
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in mat4 model_to_world;
layout(location = 0) uniform mat4 world_to_projection;
void main()
{
gl_Position = world_to_projection * model_to_world * vec4(vertex_position, 1.0);
}