charcoal/OpenGLEngine/GLUtil.cpp
elipzer 991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00

22 lines
383 B
C++

#include "GLUtil.h"
#include "stdafx.h"
namespace charcoal
{
namespace builtin
{
namespace glutil
{
void clear_screen()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose)
{
glUniformMatrix4fv(uniform_index, 1, transpose ? GL_TRUE : GL_FALSE, &matrix[0][0]);
}
}
}
}