40 lines
816 B
C++
40 lines
816 B
C++
#pragma once
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#include <vector>
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#include "AutoPrerenderingScene.h"
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#include "BuiltinTypes.h"
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#include "Camera.h"
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#include "Batched.h"
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#include "LitShaderProgram.h"
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namespace charcoal
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{
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namespace builtin
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{
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class LitScene : public AutoPrerenderingScene, public Batched<LitRenderable, LitBatch>
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{
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public:
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LitScene(Application& application) : AutoPrerenderingScene(application) {}
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virtual ~LitScene() {}
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void init() override;
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void use() override;
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void unuse() override;
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void render() override;
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protected:
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void set_camera(const Camera* p_camera) { m_p_camera = p_camera; }
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void add_light(const ColorRGB& ambient) { m_lights.emplace_back(ambient); }
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private:
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LitShaderProgram m_shader_program;
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const Camera* m_p_camera = nullptr;
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std::vector<Light> m_lights;
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};
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}
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} |