20 lines
365 B
GLSL
20 lines
365 B
GLSL
#version 430
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struct Light
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{
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vec3 ambient;
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};
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#define MAX_LIGHTS 16
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layout(location = 4) uniform Light lights[MAX_LIGHTS];
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layout(location = 20) uniform uint num_lights;
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out vec4 frag_color;
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void main()
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{
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vec3 accum = vec3(0.0);
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for (uint i = 0; i < MAX_LIGHTS && i < num_lights; ++i) {
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accum = accum + lights[i].ambient;
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}
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frag_color = vec4(accum, 1.0);
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} |