charcoal/OpenGLEngine/TexturedVS.glsl
elipzer ae7fcc9011 Starting Textured Scene
Want to use seperate textures and samplers for the scene to allow
for more modularization. Currently have created a texture class
and started creating a scene class.
2018-09-15 17:40:49 -04:00

11 lines
298 B
GLSL

#version 430
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in vec2 vertex_uv;
layout(location = 2) in mat4 model_to_world;
layout(location = 0) uniform mat4 world_to_projection;
void main()
{
gl_Position = world_to_projection * model_to_world * vec4(vertex_position, 1.0);
}