ae7fcc9011
Want to use seperate textures and samplers for the scene to allow for more modularization. Currently have created a texture class and started creating a scene class.
6 lines
89 B
GLSL
6 lines
89 B
GLSL
#version 430
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out vec4 frag_color;
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void main()
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{
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frag_color = vec4(1.0, 1.0, 1.0, 1.0);
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} |