ae7fcc9011
Want to use seperate textures and samplers for the scene to allow for more modularization. Currently have created a texture class and started creating a scene class.
44 lines
917 B
C++
44 lines
917 B
C++
#pragma once
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#include "Application.h"
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#include "MyBasicScene.h"
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#include "MySimple2DScene.h"
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#include "MySimple3DScene.h"
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#include "MySimpleCubeScene.h"
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#include "MyBuiltinCubeScene.h"
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#include "MyBuiltinLitScene.h"
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#include "MyBuiltinTexturedScene.h"
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using namespace charcoal;
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class MyApplication :
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public Application
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{
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public:
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MyApplication(int width = -1, int height = -1);
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protected:
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void init() override;
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void update(float delta_time, clock_t clock) override;
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void prerender() override;
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void render() override;
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void close() override;
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private:
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void swap_scene(Scene* scene);
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Scene* m_p_current_scene = nullptr;
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MyBasicScene m_basic_scene;
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MySimple2DScene m_simple_2d_scene;
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MySimple3DScene m_simple_3d_scene;
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MySimpleCubeScene m_simple_cube_scene;
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MyBuiltinCubeScene m_builtin_basic_cube_scene;
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MyBuiltinLitScene m_builtin_lit_scene;
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MyBuiltinTexturedScene m_builtin_textured_scene;
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};
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