1eea92a3af
Now, LitScene allows for simple lighting. (Shadows still to come). Ambient, specular, and diffuse lighting available and each mesh's vertex can define a material that defines its reflectivity. An example scene was added to the MyApplication as the scene for the 6 button.
32 lines
629 B
GLSL
32 lines
629 B
GLSL
#version 430
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struct Vertex
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{
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vec3 position;
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vec3 normal;
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vec4 material;
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};
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struct Fragment
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{
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vec3 position;
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vec3 normal;
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vec4 material;
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};
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layout(location = 0) in Vertex vertex;
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layout(location = 3) in mat4 model_to_world;
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layout(location = 0) uniform mat4 world_to_projection;
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out Fragment fragment;
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void main()
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{
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vec4 model_position = model_to_world * vec4(vertex.position, 1.0);
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vec4 model_normal = model_to_world * vec4(vertex.normal, 0.0);
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gl_Position = world_to_projection * model_position;
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fragment.position = model_position.xyz;
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fragment.normal = model_normal.xyz;
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fragment.material = vertex.material;
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} |