OpenGL rendering engine
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elipzer ada349c0a2 Added builtin Namespace
The builtin namespace is intended to be a slighly higher level
interface with OpenGL through the charcoal engine. It is inteneded
to allow the developer to create applications without needing to
create shader code or worry about rendering techniques. Eventually,
applications with lighting, textures, vertex coloring, shadows, and
a text-based UI should be available through the builtin namespace
2018-09-14 14:20:09 -04:00
archive Added Dependency: GLM 2018-09-09 21:20:56 -04:00
dll A Working Triangle 2018-09-05 16:26:50 -04:00
include Added Dependency: GLM 2018-09-09 21:20:56 -04:00
lib A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine Added builtin Namespace 2018-09-14 14:20:09 -04:00
.gitignore Initial Commit 2018-09-04 15:25:54 -04:00
OpenGLEngine.sln Initial Commit 2018-09-04 15:25:54 -04:00