OpenGL rendering engine
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The builtin namespace is intended to be a slighly higher level interface with OpenGL through the charcoal engine. It is inteneded to allow the developer to create applications without needing to create shader code or worry about rendering techniques. Eventually, applications with lighting, textures, vertex coloring, shadows, and a text-based UI should be available through the builtin namespace |
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archive | ||
dll | ||
include | ||
lib | ||
OpenGLEngine | ||
.gitignore | ||
OpenGLEngine.sln |