charcoal/OpenGLEngine/TexturedShaderProgram.h
2018-09-19 03:52:42 -04:00

19 lines
330 B
C++

#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
namespace textured
{
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TexturedVS.glsl", SHADER_PATH "TexturedFS.glsl") {}
};
}
}
}