charcoal/OpenGLEngine/GLUtil.h
elipzer 991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00

17 lines
248 B
C++

#pragma once
#include <glm/glm.hpp>
namespace charcoal
{
namespace builtin
{
namespace glutil
{
using namespace glm;
void clear_screen();
void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose = false);
}
}
}