charcoal/OpenGLEngine/Renderable.h
elipzer b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00

28 lines
446 B
C++

#pragma once
#include "stdafx.h"
#include <type_traits>
#include "Mesh.h"
template <typename VertexType, typename IndexType>
class Renderable
{
public:
typedef VertexType VertexType;
typedef IndexType IndexType;
typedef Mesh<VertexType, IndexType> MeshType;
virtual ~Renderable() { };
const MeshType* get_mesh() const
{
return m_p_mesh;
}
virtual void populate_vbo() const = 0;
protected:
const MeshType* m_p_mesh = nullptr;
};