a8c4b05d2f
This commit gets creates the ObjectOriented scene and gets it working. The current test program swaps a triangle from small to large with the 1 and 2 keys on the keyboard. (1 for small and 2 for large). The small triangle is rendered by the simple scene and the large one is rendered by the object oriented one.
28 lines
447 B
C++
28 lines
447 B
C++
#pragma once
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#include "ShaderProgram.h"
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#include "Shader.h"
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#include "Renderable.h"
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class MyShaderProgram : public ShaderProgram
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{
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public:
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struct VertexType
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{
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VertexType(float x, float y, float z)
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: x(x), y(y), z(z)
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{
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}
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float x;
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float y;
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float z;
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};
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typedef unsigned int IndexType;
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typedef Renderable<VertexType, IndexType> RenderableType;
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MyShaderProgram();
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private:
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Shader m_vertex_shader;
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Shader m_fragment_shader;
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}; |