charcoal/OpenGLEngine/MyShaderProgram.cpp
elipzer a8c4b05d2f It Works! A triangle renders on the screen.
This commit gets creates the ObjectOriented scene and gets it
working.

The current test program swaps a triangle from small to large with
the 1 and 2 keys on the keyboard. (1 for small and 2 for large).

The small triangle is rendered by the simple scene and the large
one is rendered by the object oriented one.
2018-09-05 19:10:38 -04:00

13 lines
497 B
C++

#include "MyShaderProgram.h"
#include "Util.h"
MyShaderProgram::MyShaderProgram()
// TEMP Hardcode in the path. (Should Use Relative Path to General Shader Dir)
: m_vertex_shader(Util::load_file("D:\\Development\\C++\\OpenGLEngine\\OpenGLEngine\\MyVertexShader.glsl"), VERTEX_SHADER),
m_fragment_shader(Util::load_file("D:\\Development\\C++\\OpenGLEngine\\OpenGLEngine\\MyFragmentShader.glsl"), FRAGMENT_SHADER)
{
attach_shader(m_vertex_shader);
attach_shader(m_fragment_shader);
link();
}