charcoal/OpenGLEngine/TexturedFS.glsl
elipzer 0e3982591e Textures Work!
MyBuiltinTexturedScene (number 7) displays a cube that loads its
faces from a hard-coded texture. Mipmaping is supported. Just use
the XXX_MIPMAP_XXX Min/Mag filters to use it. TODO next is
combining lighting and textures and then up after that is shadows.
I may just do lighting and shadows before lighting, shadows, and
textures.
2018-09-16 20:50:51 -04:00

13 lines
239 B
GLSL

#version 430
in vec2 fragment_uv;
out vec4 frag_color;
layout(location = 4) uniform sampler2D tex;
void main()
{
vec3 base = vec3(0.1, 0.1, 0.1);
vec4 sampled = texture(tex, fragment_uv);
frag_color = vec4(base + sampled.xyz, 1.0);
}